2012

Table Of Contents
Prepare a Model for Rendering
The way a model is built plays an important role in optimizing rendering
performance and image quality.
Understand Face Normals and Hidden Surfaces
There are several steps commonly taken to speed up the rendering process.
In order to minimize the time it takes to render a model, it is common practice
to remove hidden surfaces or hide objects that are positioned off-camera.
Furthermore, ensuring that all face normals orient in the same direction can
also speed up the rendering process.
Every surface that you model is made up of faces. Faces are either triangular
or quadrilateral and each face has an inward and outward oriented side. The
direction in which a face is pointing is defined by a vector called a normal.
The direction of the normal indicates the front, or outer surface of the face.
When normals are unified and point in the same outward direction, the
renderer processes each face and renders the model. If any normals are flipped,
facing inward, the renderer skips them and leaves triangular or quadrilateral
holes in the rendered image.
In instances where you see a hole, it usually means one of two things: Force
2-Sided is turned off in the Render Settings palette or the face is physically
missing from the model.
If a face is missing, youll need to manually reconstruct it. The direction of
normals is determined by the way a face is drawn in a right-handed coordinate
system: if you draw the face counter-clockwise, the normals point outward;
if you draw the face clockwise, the normals point inward. You should draw
faces consistently.
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