2012

Table Of Contents
See also:
Marble Property Settings
Noise
Creates random perturbation of a surface based on the interaction of two
colors, texture maps or a combination.
You can use Noise to attenuate the repetitiveness aspect of bitmap and tiles.
The noise procedural map uses two colors, sub-procedural maps or a
combination of both to create a random pattern.
See also:
Noise Property Settings
Speckle
Generates a speckled surface pattern.
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