2012

Table Of Contents
the material is completely transparent; at lower values, the material is
partly opaque; and at 0.0, the material is completely opaque.
The Translucency and Index of Refraction properties becomes editable
only when the Transparency value is greater than 0. A translucent object
lets some light pass through and scatters some light within the object; for
example, frosted glass. The translucency value is a percentage: at 0.0, the
material is not translucent; at 1.0, the material is as translucent as possible.
The Index of Refraction controls the degree to which light rays are bent
as they pass through the material and thus distort objects that are seen on
the other side of the object. For example, at 1.0, the object behind the
transparent object is not distorted. At 1.5, the object is distorted greatly,
as if it were seen through a glass marble.
Index of RefractionMaterial
1.00Air
1.33Water
1.36Alcohol
1.46Quartz
1.52Glass
2.30Diamond
0.00 - 5.00Custom
Cutouts. The Cutouts check box controls the perforation effects of the
material based on a grayscale interpretation of a texture. Lighter areas of
of the map render as opaque and darker areas render as transparent.
Self illumination. The object appears to be emitting its own light. For
example, to simulate neon without using a light source, you could set a
self illumination value greater than zero. No light is cast on other objects.
The Self Illumination check box infers changing values. This control filters
color, luminance, and color temperature of the material. The Filter Color
creates the effect of a color filter over the illuminated surface.
Create New Materials | 2211