2012

Table Of Contents
To specify a source vector for a distant light
1 Click Render tab Lights panel Lighting Units drop-down
Generic Lighing Units.
No lighting units are used and standard (generic) lighting is enabled.
NOTE Alternatively, you can enter lightingunits at the command prompt
and set the value to 0 for standard (generic) lighting.
2 Click Render tab Lights panel Lights In Model.
3 In the Lights in Model palette, select the distant light.
4 Click View tab Palettes panel Properties.
5 In the Properties palette, under Geometry, use one of the following
methods to change a value:
Enter a value in a cell.
Click the Calculator button to use QuickCalc.
Click the Select in Drawing button and specify a From point and a To
point with the pointing device. The line displayed in the drawing
represents the vector.
When you change From Vector and To Vector values, the Source Vector
values are updated. When you change Source Vector values directly, the
From Vector and To Vector values are updated.
To change the color of a light
1 Click View tab Palettes panel Properties.
2 In the drawing, select the light glyph.
3 In the Properties palette, click in the Color cell and select a color. Click
Select Color to open the Select Color dialog box.
Control Light Properties | 2191