2012

Table Of Contents
LIGHTSINBLOCKS
Controls whether lights contained in blocks are used when rendering.
LINEARBRIGHTNESS
Controls the brightness level of the viewport when using default lighting or
generic lights.
LINEARCONTRAST
Controls the contrast level of the viewport when using default lighting or
generic lights.
LOGEXPBRIGHTNESS
Controls the brightness level of the viewport when using photometric
lighting.
LOGEXPCONTRAST
Controls the contrast level of the viewport when using photometric lighting.
LOGEXPDAYLIGHT
Controls if the exterior daylight flag is enabled when using photometric
lighting.
LOGEXPMIDTONES
Controls the mid tones level of the viewport when using photometric lighting.
RENDERUSERLIGHTS
Controls whether to override the setting for viewport lighting during
rendering.
Use Spotlights
A spotlight can be directed towards an object.
Spotlights
A spotlight distribution casts a focused beam of light like a flashlight, a follow
spot in a theater, or a headlight. A spotlight emits a directional cone of light.
You can control the direction of the light and the size of the cone. Like a point
light, a spot light can be manually set to attenuate its intensity with distance.
However, a spotlight's intensity will also always attenuate based on the angle
relative to the spot's target vector. This attenuation is controlled by the hotspot
and falloff angles of the spotlight. Spotlights are useful for highlighting specific
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