2012

Table Of Contents
To add creases to a mesh object
1 (Optional) Specify the type of subobject to crease: right-click in the
drawing area and click Subobject Selection Filter Face, Vertex, or Edge.
2 Click Mesh tab Mesh panel Add Crease.
3 Select the mesh edges, faces, or vertices to crease. (If you have set a
subobject selection filter, only one type of subobject can be selected.)
To remove a subobject from the selection set, Shift+click the subobject.
4 Specify the crease value:
Always retains the crease at all levels of smoothness.
Values of 1 or higher sets the level of smoothness that starts to affect
the crease.
The specified subobjects are creased. A crease is not visible on objects
that have not been smoothed (the level of smoothness = 0).
To change the crease value of an existing mesh crease (Properties palette)
1 If the Properties palette is not displayed, select any object. Right-click the
object to display the shortcut menu. Click Properties.
2 Press Ctrl+click the mesh subobject that you want to modify.
NOTE If you cannot select a specific subobject, verify whether subobject
selection filtering is turned on for a different subobject type. (Right-click in
the drawing area and click Subobject Selection Filter.)
3 In the Properties palette, Crease area, Type box, change the crease value:
None removes the crease and sets the subobject to the current level
of smoothness.
Always retains the crease at all levels of smoothness.
By Level sets the level of smoothness that starts to affect the crease.
When this setting is selected, you can specify the crease level in the
Level box.
1252 | Chapter 25 Modify 3D Models