2012

Table Of Contents
In most cases, you can move, rotate, and scale both planar and non-planar
faces.
You can only modify an edge that is a straight line and that has at least
one planar adjacent face. The planes of the adjacent planar faces are
adjusted to contain the modified edge.
You cannot move, rotate, or scale edges (or their vertices) that are imprinted
inside faces.
You can only modify a vertex if it has at least one planar adjacent face.
The planes of the adjacent planar faces are adjusted to contain the modified
vertex.
When you drag a subobject, the final result might be different than the
preview displayed during the modification. This result occurs when the
solid geometry is adjusted in order to maintain its topology. In some cases,
the modification is not possible because it changes the topology of the
solid too severely.
If the modification causes spline surfaces to be extended, the operation is
often unsuccessful.
You cannot move, rotate, or scale non-manifold edges (edges that are
shared by more than two faces) or non-manifold vertices. Also, if some
non-manifold edges or vertices are present near faces, edges, and vertices
that you modify, the operation might not be possible.
See also:
Modify Mesh Objects on page 1238
Quick Reference
Commands
3DMOVE
In a 3D view, displays the 3D Move gizmo to aid in moving 3D objects a
specified distance in a specified direction.
3DROTATE
In a 3D view, displays the 3D Rotate gizmo to aid in revolving 3D objects
around a base point.
1188 | Chapter 25 Modify 3D Models