2012

Table Of Contents
The following system variables are used to control the number of divisions
for each dimension of a new mesh wedge:
DIVMESHWEDGEBASE
DIVMESHWEDGEHEIGHT
DIVMESHWEDGELENGTH
DIVMESHWEDGESLOPE
DIVMESHWEDGEWIDTH
You can also use the Mesh Primitive Options dialog box to set the default
number of divisions for a mesh wedge.
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
Mesh Wedge Creation Options
The Wedge option of the MESH command provides several methods for
determining the size and rotation of the mesh wedges you create.
Create a wedge with sides of equal length. Use the Cube option.
Specify rotation. Use the Cube or Length option if you want to set the
rotation of the mesh wedge in the XY plane.
Start from the center point. Use the Center Point option.
To create a mesh wedge based on two points and a height
1 Click Mesh Modeling tab Primitives panel Mesh Wedge.
2 Specify the first corner of the base.
3 Specify the opposite corner of the base.
4 Specify the height of the wedge.
To create a mesh wedge based on length, width, and height
1 Click Mesh Modeling tab Primitives panel Mesh Wedge.
Create 3D Mesh Primitives | 1131