2012

Table Of Contents
Quick Reference
Commands
MESH
Creates a 3D mesh primitive object such as a box, cone, cylinder, pyramid,
sphere, wedge, or torus.
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive Options dialog box, which sets the tessellation
defaults for primitive mesh objects.
System Variables
DIVMESHSPHEREAXIS
Sets the number of radial subdivisions around the axis endpoint of the mesh
sphere.
DIVMESHSPHEREHEIGHT
Sets the number of subdivisions between the two axis endpoints of the mesh
sphere.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Mesh Wedge
Create a mesh wedge with rectangular or cubical faces.
The base of the wedge is drawn parallel to the XY plane of the current UCS
with the sloped face opposite the first corner. The height of the wedge is
parallel to the Z axis.
1130 | Chapter 24 Create 3D Models