2012

Table Of Contents
System Variables
DIVMESHCYLAXIS
Sets the number of subdivisions around the perimeter of the mesh cylinder
base.
DIVMESHCYLBASE
Sets the number of radial subdivisions from the center of the mesh cylinder
base to its perimeter.
DIVMESHCYLHEIGHT
Sets the number of subdivisions between the base and the top of the mesh
cylinder.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Mesh Pyramid
Create a mesh pyramid with up to 32 sides.
Create a pyramid that tapers to a point, or create a frustum of a pyramid,
which tapers to a planar face.
The following system variables are used to control the number of divisions
for each dimension of a new mesh pyramid:
DIVMESHPYRBASE
DIVMESHPYRHEIGHT
DIVMESHPYRLENGTH
You can also use the Mesh Primitive Options dialog box to set the default
number of divisions for a mesh pyramid.
Create 3D Mesh Primitives | 1125