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Table Of Contents
DIVMESHCYLBASE
DIVMESHCYLHEIGHT
You can also use the Mesh Primitive Options dialog box to set the default
number of divisions for a mesh cylinder.
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
Mesh Cylinder Creation Options
The Cylinder option of the MESH command provides several methods for
determining the size and rotation of the mesh cylinders you create.
Set rotation. Use the Axis Endpoint option to set the height and rotation
of the cylinder. The center point of the top plane of the cylinder is the
axis endpoint, which can be located anywhere in 3D space.
Use three points to define the base. Use the 3P (Three Points) option to
define the base of the cylinder. You can set three points anywhere in 3D
space.
Create an elliptical base. Use the Elliptical option to create a cylinder base
whose axes are different lengths.
Set the location to be tangent to two objects. Use the Ttr (Tangent,
Tangent, Radius) option to define points on two objects. Depending on
the radius distance, the new cylinder is located as near as possible to the
tangent points you specify. You can set up tangency with circles, arcs,
lines, and some 3D objects. The tangency points are projected onto the
current UCS. The appearance of tangency is affected by the current level
of smoothness.
To create a mesh cylinder with a circular base
1 Click Mesh Modeling tab Primitives panel Mesh Cylinder.
2 Specify the center point of the base.
3 Specify the radius or diameter of the base.
4 Specify the height of the cylinder.
Create 3D Mesh Primitives | 1123