2012

Table Of Contents
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive Options dialog box, which sets the tessellation
defaults for primitive mesh objects.
System Variables
DIVMESHCONEAXIS
Sets the number of subdivisions around the perimeter of the mesh cone base.
DIVMESHCONEBASE
Sets the number of subdivisions between the perimeter and the center point
of the mesh cone base.
DIVMESHCONEHEIGHT
Sets the number of subdivisions between the base and the point or top of
the mesh cone.
DRAGVS
Sets the visual style that is displayed while creating 3D solid and mesh
primitives and extruded solids, surfaces, and meshes.
Create a Mesh Cylinder
Create a mesh cylinder with a circular or elliptical base.
By default, the base of the mesh cylinder lies on the XY plane of the current
UCS. The height of the cylinder is parallel to the Z axis.
The following system variables are used to control the number of divisions
for each dimension of a new mesh cylinder:
DIVMESHCYLAXIS
1122 | Chapter 24 Create 3D Models