2012

Table Of Contents
After a mesh primitive is created, the current level of smoothness for the object
can be modified.
Mesh Cone Creation Options
The Cone option of the MESH command provides several methods for
determining the size and rotation of the mesh cones you create.
Set the height and orientation. Use the Axis Endpoint option when you
want to reorient the cone by placing the tip or axis endpoint anywhere in
3D space.
Create a frustum of a cone. Use the Top Radius option to create a frustum
of a cone, which tapers to an elliptical or planar face.
Specify circumference and base plane. The 3P (Three Points) option defines
the size and plane of the base of the cone anywhere in 3D space.
Create an elliptical base. Use the Elliptical option to create a cone base
whose axes are different lengths.
Set the location to be tangent to two objects. Use the Ttr (Tangent,
Tangent, Radius) option to define points on two objects. Depending on
the radius distance, the new cone is located as near as possible to the
tangent points you specify. You can set up tangency with circles, arcs,
lines, and some 3D objects. The tangency points are projected onto the
current UCS. The appearance of tangency is affected by the current level
of smoothness.
To create a mesh cone with a circular base
1 Click Mesh Modeling tab Primitives panel Mesh Cone.
2 Specify the center point of the base.
3 Specify the radius or diameter of the base.
4 Specify the height of the cone.
To create a mesh cone with an elliptical base
1 Click Mesh Modeling tab Primitives panel Mesh Cone.
2 At the Command prompt, enter e (Elliptical).
1120 | Chapter 24 Create 3D Models