2012

Table Of Contents
While highly refined mesh gives you the ability to make detailed modifications,
it also comes at a cost: it can decrease program performance. By maintaining
maximum smoothness, face, and grid levels, you can help ensure that you do
not create meshes that are too dense to modify effectively. (Use
SMOOTHMESHMAXLEV, SMOOTHMESHMAXFACE, and
SMOOTHMESHGRID.)
Set Mesh Properties Before and After Creation
You can set defaults that control a variety of mesh properties before and after
you create the mesh objects.
Mesh Primitive Options dialog box. Sets the density of the tessellation (the
number of subdivisions) per dimension for each type of mesh object you
create.
Mesh Tessellation Options dialog box. Sets the default settings for 3D solid
or surface objects that you convert to mesh. Options define how closely
mesh faces adhere to the shape of the object and level of smoothness. You
can also set the default to prefer the settings in the Mesh Primitive Options
dialog box for object conversions.
Properties palette. Modifies properties for both the mesh object and its
subobjects after they are created. For a selected mesh object, you can modify
the level of smoothness. For faces and edges, you can apply or remove
creasing, and modify crease retention levels.
Level of smoothness. By default, the mesh primitive objects that you create
have no smoothness. You can change this default with the Settings option
of the MESH command. The modified smoothness value is maintained
only during the current drawing session.
Overview of Creating Meshes | 1113