2012

Table Of Contents
Create Meshes
Create meshes from primitive forms or by filling between points on other
objects.
Overview of Creating Meshes
Mesh tessellation provides enhanced capabilities for modeling object shapes
in a more detailed way.
Starting with , the default mesh object type can be smoothed, creased, split,
and refined. Although you can continue to create the legacy polyface and
polygon mesh types, you can obtain more predictable results by converting
to the newer mesh object type.
Methods for Creating Mesh
You can create mesh objects using the following methods:
Create mesh primitives. Create standard shapes, such as boxes, cones,
cylinders, pyramids, spheres, wedges, and tori (MESH).
Create mesh from other objects. Create ruled, tabulated, revolved, or
edge-defined mesh objects, whose boundaries are interpolated from other
objects or points (RULESURF, TABSURF, REVSURF, EDGESURF).
Convert from other object types. Convert existing solid or surface models,
including composite models, to mesh objects (MESHSMOOTH).
You can also convert the legacy style of mesh to the new mesh object type.
Create custom meshes (legacy). Use 3DMESH to create polygon meshes,
usually scripted with AutoLISP routines, to create open-ended mesh. Use
PFACE to create mesh with multiple vertices defined by coordinates that
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