2012

Table Of Contents
SURFNETWORK
Creates a surface in the space between several curves in the U and V directions
(including surface and solid edge subobjects).
SURFOFFSET
Creates a parallel surface a specified distance from the original surface.
SURFPATCH
Creates a new surface by fitting a cap over a surface edge that forms a closed
loop.
SWEEP
Creates a 3D solid or surface by sweeping a 2D or 3D object or subobject
along a path.
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport.
System Variables
3DOSMODE
Controls the settings for the 3D object snaps.
DELOBJ
Controls whether geometry used to create other objects is retained or deleted.
FACETRES
Adjusts the smoothness of shaded and rendered objects and objects with
hidden lines removed.
ISOLINES
Specifies the number of contour lines displayed on the curved surfaces of 3D
solids.
SUBOBJSELECTIONMODE
Filters whether faces, edges, vertices or solid history subobjects are highlighted
when you roll over them.
SURFACEASSOCIATIVITY
Controls whether surfaces maintain a relationship with the objects from
which they were created.
Overview of Creating Surfaces | 1085