2012

Table Of Contents
SWEEP
Creates a 3D solid or surface by sweeping a 2D or 3D object or subobject
along a path.
TORUS
Creates a donut-shaped 3D solid.
UNION
Combines selected 3D solids, surfaces, or 2D regions by addition.
VISUALSTYLES
Creates and modifies visual styles and applies a visual style to a viewport.
WEDGE
Creates a 3D solid wedge.
System Variables
SURFACEMODELINGMODE
Controls whether surfaces are created as procedural surfaces or NURBS
surfaces.
FACETRES
Adjusts the smoothness of shaded and rendered objects and objects with
hidden lines removed.
ISOLINES
Specifies the number of contour lines displayed on the curved surfaces of 3D
solids.
Create 3D Solid Primitives
Start with standard shapes known as solid primitives to create boxes, cones,
cylinders, spheres, tori (donuts), wedges, and pyramids.
Create a Solid Box
Create a rectangular or cubical solid box.
1052 | Chapter 24 Create 3D Models