2012
Table Of Contents
- Contents
- Basic Customization
- Overview of Customization
- Organize Program and Support Files
- Customize a Publish to Web Template
- Define Custom Commands
- Record and Modify Action Macros
- Custom Linetypes
- Custom Hatch Patterns
- User Interface Customization
- Understand User Interface Customization
- Work with the Customize User Interface (CUI) Editor
- Create and Manage Customization Files
- Customize Commands
- Overview of Commands
- Create, Edit, and Reuse Commands
- Create Macros
- Overview of Macros
- Use Special Control Characters in Macros
- Pause for User Input in Macros
- Provide International Support in Macros
- Use Built-in Commands in Macros
- Repeat Commands in Macros
- Use Single Object Selection Mode in Macros
- Use Macros to Swap User Interface Elements
- Use Conditional Expressions in Macros
- Use AutoLISP in Macros
- Control the Display of Command Items
- Assign Search Tags
- Create Tooltips and Extended Help for Commands
- Create Status Line Help Messages
- Create and Manage Images for Commands
- Customize User Interface Elements
- Load an AutoLISP File
- Customize Workspaces
- Transfer and Migrate Customization
- Customize User Interface (CUI) Editor FAQs
- DIESEL
- Slides and Command Scripts
- Introduction to Programming Interfaces
- Shapes and Shape Fonts
- Overview of Shape Files
- Create Shape Definition Files
- Shape Descriptions
- Vector Length and Direction Code
- Special Codes
- Use Special Codes
- Codes 0, 1, and 2: End of Shape and Draw Mode Control
- Codes 3 and 4: Size Control
- Codes 5 and 6: Location Save/Restore
- Code 7: Subshape
- Codes 8 and 9: X-Y Displacements
- Code 00A: Octant Arc
- Code 00B: Fractional Arc
- Codes 00C and 00D: Bulge-Specified Arcs
- Code 00E: Flag Vertical Text Command
- Text Font Descriptions
- Sample Files
- Big Font Descriptions
- Unicode Font Descriptions
- Superscripts and Subscripts in SHX Files
- Migrate and Transfer Custom Settings and Files
- Index
Fields of the extended Big Font file
DescriptionByte sizeValueVariable
Primitive X origin1 bytebasepoint-x
Primitive Y origin1 bytebasepoint-y
Scale of primitive width1 bytewidth
Scale of primitive height1 byteheight
End of shape definition1 byte0terminator
The following figure is an example of a 16 x 16 dot matrix that you could use
to design an extended Big Font, such as a Kanji character. In the example, the
distance between each dot is one unit. The callout points to a square unit.
A square matrix for a Kanji character
The following figure shows examples of Kanji characters. Each character
occupies an M×N matrix (matrices don't have to be square), similar to the one
shown in the previous figure. The numbers above each figure are the associated
shape numbers.
Big Font Descriptions | 535