2012
Table Of Contents
- Contents
- Basic Customization
- Overview of Customization
- Organize Program and Support Files
- Customize a Publish to Web Template
- Define Custom Commands
- Record and Modify Action Macros
- Custom Linetypes
- Custom Hatch Patterns
- User Interface Customization
- Understand User Interface Customization
- Work with the Customize User Interface (CUI) Editor
- Create and Manage Customization Files
- Customize Commands
- Overview of Commands
- Create, Edit, and Reuse Commands
- Create Macros
- Overview of Macros
- Use Special Control Characters in Macros
- Pause for User Input in Macros
- Provide International Support in Macros
- Use Built-in Commands in Macros
- Repeat Commands in Macros
- Use Single Object Selection Mode in Macros
- Use Macros to Swap User Interface Elements
- Use Conditional Expressions in Macros
- Use AutoLISP in Macros
- Control the Display of Command Items
- Assign Search Tags
- Create Tooltips and Extended Help for Commands
- Create Status Line Help Messages
- Create and Manage Images for Commands
- Customize User Interface Elements
- Load an AutoLISP File
- Customize Workspaces
- Transfer and Migrate Customization
- Customize User Interface (CUI) Editor FAQs
- DIESEL
- Slides and Command Scripts
- Introduction to Programming Interfaces
- Shapes and Shape Fonts
- Overview of Shape Files
- Create Shape Definition Files
- Shape Descriptions
- Vector Length and Direction Code
- Special Codes
- Use Special Codes
- Codes 0, 1, and 2: End of Shape and Draw Mode Control
- Codes 3 and 4: Size Control
- Codes 5 and 6: Location Save/Restore
- Code 7: Subshape
- Codes 8 and 9: X-Y Displacements
- Code 00A: Octant Arc
- Code 00B: Fractional Arc
- Codes 00C and 00D: Bulge-Specified Arcs
- Code 00E: Flag Vertical Text Command
- Text Font Descriptions
- Sample Files
- Big Font Descriptions
- Unicode Font Descriptions
- Superscripts and Subscripts in SHX Files
- Migrate and Transfer Custom Settings and Files
- Index
character width Used along with character height to indicate the number of
units that define the font characters. The character-height and
character-width values are used to scale the primitives of the font. In this
context, primitives are the points, lines, polygons, or character strings of the
font geometrically oriented in two-dimensional space. A Kanji character
consists of several primitives used repeatedly in different scales and
combinations.
modes The modes byte should be 0 for a horizontally oriented font and 2 for
a dual-orientation (horizontal or vertical) font. The special 00E (14) command
code is honored only when modes is set to 2.
shape-number Character code.
defbytes Byte size. It is always 2 bytes, consisting of a hexadecimal or a
combination of decimal and hexadecimal codes.
shape-name Character name.
code Shape description special code. It is always 7 so that it can use the
subshape feature.
primitive# Reference to the subshape number. It is always 2 bytes.
basepoint-x X origin of the primitive.
basepoint-y Y origin of the primitive.
width Scale of the width of the primitive.
height Scale of the height of the primitive.
terminator End-of-file indicator for the shape definition. It is always 0.
To arrive at the scale factor, AutoCAD scales down the primitive to a square
unit and then multiplies it by the height and width to get the shape of the
character. Character codes (shape numbers) in the Big Font shape definition
file can have values up to 65535. The following table describes the fields of
the extended Big Font file.
Fields of the extended Big Font file
DescriptionByte sizeValueVariable
Character code2 bytesxxxxshape-number
Extended font definition2 bytes7,0code
Refer to subshape number2 bytesxxxxprimitive#
534 | Chapter 8 Shapes and Shape Fonts