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Table Of Contents
- Contents
- Basic Customization
- Overview of Customization
- Organize Program and Support Files
- Customize a Publish to Web Template
- Define Custom Commands
- Record and Modify Action Macros
- Custom Linetypes
- Custom Hatch Patterns
- User Interface Customization
- Understand User Interface Customization
- Work with the Customize User Interface (CUI) Editor
- Create and Manage Customization Files
- Customize Commands
- Overview of Commands
- Create, Edit, and Reuse Commands
- Create Macros
- Overview of Macros
- Use Special Control Characters in Macros
- Pause for User Input in Macros
- Provide International Support in Macros
- Use Built-in Commands in Macros
- Repeat Commands in Macros
- Use Single Object Selection Mode in Macros
- Use Macros to Swap User Interface Elements
- Use Conditional Expressions in Macros
- Use AutoLISP in Macros
- Control the Display of Command Items
- Assign Search Tags
- Create Tooltips and Extended Help for Commands
- Create Status Line Help Messages
- Create and Manage Images for Commands
- Customize User Interface Elements
- Load an AutoLISP File
- Customize Workspaces
- Transfer and Migrate Customization
- Customize User Interface (CUI) Editor FAQs
- DIESEL
- Slides and Command Scripts
- Introduction to Programming Interfaces
- Shapes and Shape Fonts
- Overview of Shape Files
- Create Shape Definition Files
- Shape Descriptions
- Vector Length and Direction Code
- Special Codes
- Use Special Codes
- Codes 0, 1, and 2: End of Shape and Draw Mode Control
- Codes 3 and 4: Size Control
- Codes 5 and 6: Location Save/Restore
- Code 7: Subshape
- Codes 8 and 9: X-Y Displacements
- Code 00A: Octant Arc
- Code 00B: Fractional Arc
- Codes 00C and 00D: Bulge-Specified Arcs
- Code 00E: Flag Vertical Text Command
- Text Font Descriptions
- Sample Files
- Big Font Descriptions
- Unicode Font Descriptions
- Superscripts and Subscripts in SHX Files
- Migrate and Transfer Custom Settings and Files
- Index
Customize Tablet Buttons
To customize tablet buttons, you follow the same procedures as for customizing
mouse buttons.
Tablet buttons are the buttons that are found on the pointing device, also
known as a puck, used with a digitizer tablet. Pucks come in a variety of shapes,
sizes, and button configurations. You can customize all the buttons on a puck
except for the first button.
Some hardware manufacturers utilize a slightly different button layout from
one puck to another. One might start with the first button in the upper-left
corner and count across and down from 1 through F, while another might
start in the upper-left corner and have a different numbering scheme.
NOTE It is important to test your button assignments as they are assigned to
ensure the proper button is being mapped. You may need to refer to your owners
manual that came with your puck for how the buttons are laid out.
To customize tablet buttons, you follow the same procedures as for customizing
mouse buttons.
For more information about customizing tablet buttons, see
Mouse Buttons
on page 332.
Quick Reference
Commands
CUI
Manages the customized user interface elements in the product.
Create Image Tile Menus
The purpose of an image tile menu is to provide an image that can be selected
instead of text. You can create, edit, or add image tiles and image tile slides.
An image tile dialog box displays images in groups of 20, along with a scrolling
list box on the left that displays the associated slide file names or related text.
If an image tile dialog box contains more than 20 slides, the additional slides
are added to a new page. Next and Previous buttons are activated so that you
can browse the pages of images.
The following is an example of an image tile menu.
Legacy Interface Elements | 337