2012

Table Of Contents
High quality enables transparency and the opacity assigned to a material
is mapped directly to Mental Ray rendering engine.
Drawing Settings
Sets performance values on a drawing level.
Dynamic Tessellation
Sets the options that determine the smoothness of the objects in a drawing.
Objects are drawn using many short lines (or triangles when drawing spheres)
called tessellation lines. Objects in your drawing appear smoother when you
use more tessellation lines.
Surfaces
Determines the amount of detail for surfaces in your drawing. The low end
of the slider provides fewer tessellation lines and uses less memory.
Curves
Determines the amount of detail for curves in your drawing. The low end of
the slider provides fewer tessellation lines and uses less memory.
Number of Tessellations to Cache
Configures your system according to memory and performance requirements.
The 3D cache stores at least one tessellation. Increasing the number improves
performance, but requires more memory.
When this option is set to 1, the tessellation for all viewports is the same;
some objects in the drawing may be regenerated as you zoom in and out.
Setting this option to 2 or more is useful when you have more than one
viewport with different views.
Reset to Recommended Values
Resets the values to the defaults based on the performance tuners evaluation
of the graphics card.
866 | Chapter 8 G Commands