2012

Table Of Contents
Summary
Specifies what to import, how to assign layers for the imported objects, the
conversion units, and whether to import the FBX file as a block.
List of Options
The following options are displayed.
Import
Specifies what to import.
Objects Imports all objects. The number of objects in the FBX file is indicated
in parentheses.
Lights Imports all Point, Spot, Distant, Photometric, Sun, and Sky lights. The
number of lights in the FBX file is indicated in parentheses.
The Plot Glyph, Glyph Display, Targeted (Geometry), and Render Shadow
Details properties for lights are determined by the AutoCAD settings.
Cameras Imports all cameras. The number of cameras in the FBX file is
indicated in parentheses. The plot property for the imported cameras is
determined by the AutoCAD settings.
Create target cameras in Autodesk
®
3ds Max to accurately import cameras
into AutoCAD.
Materials Imports materials. The number of materials in the FBX file is
indicated in parentheses.
Assign Objects To Layers
Specifies how to assign layers for the imported objects.
New Layer Assigns the imported objects to a new layer. The name displayed
in parentheses is both the file name and the new layer name.
804 | Chapter 7 F Commands