2012

Table Of Contents
DRAGP1
Quick Reference
See also:
Set Up the Drawing Area
IntegerType:
RegistrySaved in:
5000Initial value:
When hardware acceleration is used, controls how many vectors the system
draws when you drag objects within a 2D viewport before it checks for a new
input sample from the mouse.
A larger number results in more graphical vectors being displayed as objects
are dragged. For best performance, it is recommended that you use hardware
acceleration rather than software acceleration. DRAGP1 has no effect when
dragging objects in a 3D viewport.
DRAGP2
Quick Reference
See also:
Set Up the Drawing Area
IntegerType:
RegistrySaved in:
10Initial value:
When software acceleration is used, controls how many vectors the system
draws when you drag objects within a 2D viewport before it checks for a new
input sample from the mouse.
A larger number results in more graphical vectors being displayed as objects
are dragged. For best performance, it is recommended that you use hardware
acceleration rather than software acceleration. DRAGP2 has no effect when
dragging objects in a 3D viewport.
DRAGP1 | 2299