2012

Table Of Contents
Filter Type Determines how multiple samples are combined into a single pixel
value.
Box. Sums all samples in the filter area with equal weight. This is the
quickest sampling method.
Gauss. Weights the samples using a Gauss (bell) curve centered on the
pixel.
Triangle. Weights the samples using a pyramid centered on the pixel.
Mitchell. Weights the samples using a curve (steeper than Gauss) centered
on the pixel.
Lanczos. Weights the samples using a curve (steeper than Gauss) centered
on the pixel, diminishing the effect of samples at the edge of the filter
area.
Filter Width and Filter Height Specifies the size of the filtered area. Increasing
the value of Filter Width and Filter Height can soften the image; however, it
will increase rendering time.
Contrast Color Clicking [...] opens the Select Color dialog box where you
interactively specify the R,G,B threshold values.
Contrast Red, Blue, Green Specifies the threshold values for the red, blue,
and green components of samples. These values are normalized, and range
from 0.0 to 1.0, where 0.0 indicates the color component is fully unsaturated
(black, or 0 in eight-bit encoding) and 1.0 indicates the color component is
fully saturated (white, or 255 in eight-bit encoding).
Contrast Alpha Specifies the threshold value for the alpha component of
samples. This value is normalized, and ranges from 0.0 (fully transparent, or
0 in eight-bit encoding) to 1.0 (fully opaque, or 255 in eight-bit encoding).
Shadows
Contains settings that affect how shadows appear in the rendered image.
Enable Specifies if shadows are computed during rendering.
Mode
Simple. Generates shadow shaders in a random order.
Sort. Generates shadow shaders in order, from the object to the light.
Segments. Generates shadow shaders in order along the light ray from the
volume shaders to the segments of the light ray between the object and
the light.
Advanced Render Settings Palette | 1675