2012

Table Of Contents
Four of the most commonly used output resolutions.
Access to the Output Size dialog box.
Exposure Type Controls the tone operator setting. This does not need to be
stored in the named render preset. Rather it can be stored per drawing in the
render context.
Automatic. Indicates that the tone operator used should be chosen to
match the current viewport tone operator strategy.
Logarithmic. Indicates that the log exposure control should be used.
Physical Scale Specifies the physical scale. Default = 1500.
Render
Renders the model directly from the Advanced Render Settings palette.
Materials
Contains settings that affect how materials are handled by the renderer.
Apply Materials Applies the surface materials that you define and attach to
an object in the drawing. If Apply Materials is not selected, all objects in the
drawing assume the color, ambient, diffuse, reflection, roughness, transparency,
refraction, and bump map attribute values defined for the GLOBAL material.
For more information, see
MATERIALS on page 1118.
Texture Filtering Specifies how texture maps are filtered.
Force 2-Sided Controls if both sides of faces are rendered.
Sampling
Controls how the renderer performs sampling.
Min Samples Sets the minimum sample rate. The value represents the number
of samples per pixel. A value greater than or equal to 1 indicates that one or
more samples are computed per pixel. A fractional value indicates that one
sample is computed for every N pixels (for example, 1/4 computes a minimum
of one sample for every four pixels). Default=1/4.
Max Samples Sets the maximum sample rate. If neighboring samples find a
difference in contrast that exceeds the contrast limit, the area containing the
contrast is subdivided to the depth specified by Maximum. Default=1.
The values of the Min Samples and Max Samples lists are "locked" together so
that the value of Min Samples can't exceed the value of Max Samples.
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