2012

Table Of Contents
large depth or size values, or if rendering seems unusually slow, this can help
you locate the problem.
Depth. Shows the depth of the tree, with top faces in bright red, and
increasingly deep faces in increasingly cool colors.
Size. Shows the size of leaves in the tree, with differently sized leaves
indicated by different colors.
Processing
Tile Size Determines the tile size for rendering. To render the scene, the image
is subdivided into tiles. The smaller the tile size, the more image updates are
generated during rendering. When the tile size is reduced, the number of
image updates increases, meaning that a rendering take longer to complete.
If the tile size is increased, fewer image updates occur and the rendering takes
less time to complete.
Tile Order Specifies the method used (render order) for tiles as an image is
rendered. You can choose a method based on how you prefer to see the image
appear as it renders in the Render Window.
Hilbert. Next tile to be rendered is based on the cost of switching to the
next one.
Spiral. Tiles are rendered beginning at the center of the image, and spiral
outward.
Left to Right. Tiles are rendered in columns, from bottom to top, left to
right.
Right to Left. Tiles are rendered in columns, from bottom to top, right to
left.
Top to Bottom. Tiles are rendered in rows, from right to left, top to bottom.
Bottom to Top. Tiles are rendered in rows, from right to left, bottom to
top.
Memory Limit Determines the memory limit for rendering. The renderer
keeps a count of the memory it uses at render time. If the memory limit is
reached, the geometry for some objects is discarded in order to allocate memory
for other objects.
Set Current
Sets the selected render preset as the preset to be used by the renderer.
Render Presets Manager | 1653