2012

Table Of Contents
Max Refractions Sets the number of times a photon can be refracted. At 0,
no refraction occurs. At 1, the photon can be refracted once only. At 2, the
photon can be refracted twice, and so on.
Final Gather
Calculates global illumination further.
Mode Controls the final gathering dynamic settings.
On.Turns on the global illumination in final gather.
Off.Turns off the calculation of global illumination in final gather.
Auto. Indicates that the final gather should be dynamically enabled or
disable at render time based on the skylight status.
Enable Specifies if gathering should be used to compute the final shading.
Rays Sets how many rays are used to compute indirect illumination in a final
gather. Increasing this value makes global illumination less noisy, but also
increases rendering time.
Radius Mode Determines the radius mode for final gather processing. Settings
are On, Off, or View.
On. Specifies that the setting means the Max Radius setting is used for final
gather processing. The radius is specified in world units, and defaults to
10 percent of the maximum circumference of the model.
Off. Specifies the maximum radius is the default value of 10 percent of the
maximum model radius, in world units.
View. Specifies the Max Radius setting in pixels instead of world units and
is used for final gather processing.
Max Radius Sets the maximum radius within which final gathering is used.
Reducing this value can improve quality at a cost of increased rendering time.
Use Min Controls whether the Min Radius setting is used during final gather
processing. When on, the minimum radius setting is used for final gather
processing. When off, the minimum radius is not used.
Min Radius Sets the minimum radius within which final gathering is used.
Increasing this value can improve quality but increase rendering time.
Render Presets Manager | 1651