2012

Table Of Contents
Smooth Mesh After Tessellation
Specifies what level of smoothness is applied to objects after they are converted
to mesh.
When the Mesh Type option is set to Mostly Quads or Triangle, the converted
mesh objects have no smoothness. The following settings are not available
for those conversions.
Apply Smoothness After Tessellation
Sets whether the new mesh objects are smoothed after they are converted.
Select the check box to apply smoothing.
Smoothness Level After Tessellation
Sets the level of smoothness for new mesh objects. (FACETERSMOOTHLEV
system variable)
Enter 0 to eliminate smoothness. Enter a positive integer for increased degrees
of smoothness.
This option is available only when Apply Smoothness After Tessellation is
selected.
Preview
Displays the effect of the current settings in the drawing area. Press Enter to
accept the changes.
To display the dialog box again, press Esc.
MESHPRIMITIVEOPTIONS
Quick Reference
See also:
Overview of Creating Meshes
Displays the Mesh Primitive Options dialog box, which sets the tessellation
defaults for primitive mesh objects.
Access Methods
Ribbon: Mesh tab Primitives panel Mesh Primitive Options
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