2012

Table Of Contents
points along the surface of an imaginary sphere inside the object (a circle, in
the case of 2D wave distribution). For calm water, set this to a low number.
Use a high number for choppy water. Range = 1 to 50; Default = 3.
Radius Specifies the radius of the imaginary sphere (3D distribution) or circle
(2D distribution) whose surface is the origin of each wave set. A large radius
produces large circular wave patterns, while a small radius produces dense,
smaller waves. Default = 39.37.
Len Min Defines the minimum interval for each wave center. If values are
close together, the waves appear more regular; if they are farther apart, the
waves are less regular. Default = 1.97.
Len Max Defines the maximum interval for each wave center. If values are
close together, the waves appear more regular; if they are farther apart, the
waves are less regular. Default = 1.97.
Amplitude Specifies the amplitudes of the waves. The 3D setting distributes
the wave centers on the surface on an imaginary sphere, affecting all sides of
a 3D object. The 2D setting distributes the wave in circles centered on the XY
plane, which is more appropriate for flat water surfaces such as oceans and
lakes. Range = 0 to 10000; default = 1.
Phase Shifts the wave pattern. Range = 0 to 1000; Default = 0.
Random seed Provides a seed number to generate the water pattern. The
pattern changes with each seed. Range = 0 to 65535; default = 30159.
Transform
Link Texture Transforms on page 1099
Position on page 1104
Wood Property Settings
Quick Reference
See also:
Wood
Controls the property settings for the Wood procedural map.
Texture Editor | 1109