2012

Table Of Contents
Interpolation Specifies the type of calculation for the intermediate values.
These affect the entire gradient.
Ease In. Weighted more toward the next node than the current node.
Ease In Out. Weighted more toward the current node than the next node.
Ease Out. Weighted more toward the previous node than the next node.
Linear. Constant from one node to the next. (Default.)
Solid. No interpolation. Transitions are a sharp line.
Position Adjusts the position of the selected node relative to the nodes starting
point.
Invert Gradient Rearranges all the nodes to the opposite position.
Noise
Noise Type Displays the different methods to create the perturbations: Regular,
Fractal or Turbulence.
Amount When nonzero, a random noise effect is applied to the gradient,
based on the interaction of the gradient ramp colors (and maps, if present).
The higher this value, the greater the effect. Range=0 to 1.
Size Sets the scale of the noise function. Smaller values give smaller chunks
of noise.
Phase Controls the speed of the animation of the noise function. A 3D noise
function is used for the noise; the first two parameters are U and V and the
third is phase.
Levels Sets the number of fractal iterations or turbulence (as a continuous
function).
Noise Threshold
Low Adjusts the low noise threshold. When the noise value is above the Low
threshold and below the High threshold, the dynamic range is stretched to
fill 0 to 1. This causes a smaller discontinuity at the threshold transition and
produces less potential aliasing.
High Adjusts the high threshold. Range = 0 to 1.
Smooth Adjusts the noise smoothness. Range = 0 to 1.
Transform
Link Texture Transforms on page 1099
Position on page 1100
Texture Editor | 1103