2012

Table Of Contents
Swivel (5). Changes the cursor to an arched arrow and simulates the effect
of swiveling the camera. See 3DSWIVEL.
Walk (6). Changes the cursor to a plus sign and enables you to "walk
through" a model at a fixed height above the XY plane, by dynamically
controlling the location and target of the camera. See 3DWALK.
Fly (7). Changes the cursor to a plus sign and enables you to "fly through"
a model without being restricted to a fixed height above the XY plane. See
3DFLY.
Zoom (8). Changes the cursor to a magnifying glass with plus (+) and
minus (-) sign and simulates moving the camera closer to an object or
farther away. Works like the Adjust Distance option. See 3DZOOM.
Pan (9). Changes the cursor to a hand cursor and moves the view in the
direction that you drag. See 3DPAN.
TIP You can switch to any mode by using the shortcut menu or by entering
the number displayed after its name.
Enable Orbit Auto Target
Keeps the target point on the objects you are viewing rather than on the center
of the viewport. This feature is turned on by default.
Animation Settings
Opens the Animation Settings dialog box, where you can specify settings for
saving an animation file.
Zoom Window
Changes the cursor to a window icon so that you can select a specific area to
zoom in on. When the cursor changes, click a starting point and end point
to define the zoom window. The drawing is zoomed in and focused on the
area you selected.
Zoom Extents
Centers the view and sizes it to display all objects.
Zoom Previous
Displays the previous view.
50 | Chapter 1 3D Commands