2011

Table Of Contents
texture map The projection of an image (such as a tile pattern) onto an object (such as a
chair).
thaw A setting that displays previously frozen layers. See also freeze. (LAYER)
thickness The distance certain objects are extruded to give them a 3D appearance.
(PROPERTIES, CHPROP, ELEV, THICKNESS)
tiled viewports See model viewports.
TILEMODE A system variable that controls whether viewports can be created as movable,
resizable objects (layout viewports), or as nonoverlapping display elements that appear
side-by-side (model viewports). See also viewport.
tool message
A small instructional message that appears over the drawing window and is specific to the
active navigation tool from the SteeringWheels.
toolbar Part of the interface containing icons that represent commands.
tooltip A small box of text that identifies or explains an object or interface element when
the cursor hovers near or over it.
tracking A way to locate a point relative to other points on the drawing.
tracking menu
A cluster of buttons that follows the cursor as you move it over the window.
translucency How light is scattered through an object.
transmittance scale Increases or decreases the amount of energy a transparent material
transmits out to the scene.
transparency A quantity defining how much light is let through an object.
transparent command A command started while another is in progress. Precede transparent
commands with an apostrophe.
two sided material The positive and negative normal of the material will be considered
during the rendering process.
UCS See user coordinate system (UCS).
UCS icon An icon that indicates the orientation of the UCS axes. (UCSICON)
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