2011

Table Of Contents
are assigned to the block reference. Depending on how the block was defined, this usually
results in a change in the block reference's geometry. (BLOOKUPTABLE)
rewind Restores the previous view or movement path created by the Autodesk
®
ViewCube
®
navigation tool, SteeringWheels, and other navigation tools.
RGB For red, green, and blue. A system of defining colors by specifying percentages of red,
green, and blue.
ribbon A palette that displays buttons and controls used for both 2D drawing and annotation
and 3D modeling, viewing, and rendering. See also ribbon tab and ribbon panel and slide-out
panel. (RIBBON)
ribbon panel
A set of labeled controls, related to a task, grouped together in a ribbon. Multiple ribbon
panels, belonging to one workflow, are grouped together under a ribbon tab.
ribbon tab
Highest level of ribbon grouping, based on an action. A ribbon tab contains groups of
multiple ribbon panels, each belonging to one workflow. A ribbon panel contains buttons
and controls, related to a task.
roll arrows Curved arrows located above the ViewCube tool with which you can rotate the
current view 90 degrees clockwise or counterclockwise.
roughness Value to simulate how light hitting a face is reflected back to the user. A high
roughness value simulates a non-shiny or rough object (sandpaper/carpet). A low roughness
value simulates a very shiny object (metals, some plastics.)
row A horizontally adjacent table cell selection spanning the width of the table. A single
row is one cell in height.
RSS feed Information published by a website to which you subscribe. Usually allows users
to receive notifications when new content (articles) are posted. RSS stands for Rich Site
Summary (or Really Simple Syndication).
rubber-band line A line that stretches dynamically on the screen with the movement of
the cursor. One endpoint of the line is attached to a point in your drawing, and the other
is attached to the moving cursor.
running object snap Setting an Object Snap mode so it continues for subsequent selections.
See also Object Snap mode and object snap override. (OSNAP)
sampling Sampling is an antialiasing technique. It provides a "best guess" color for each
rendered pixel. The renderer first samples the scene color at locations within the pixel or
along the pixel's edge, then uses a filter to combine the samples into a single pixel color.
2670 | Chapter 52 Glossary