2011

Table Of Contents
pre-selection set A selection set of objects that is defined prior to the execution of an action
macro.
primary table fragment The fragment of a broken table that contains the beginning set of
rows up to the first table break.
primitive Basic 3D forms such as boxes, cones, cylinders, pyramids, wedges, spheres, and
tori. You can create primitive meshes and primitive 3D solid objects.
procedural materials Materials that generate a 3D pattern in two or more colors, and apply
it to an object. These include marble and wood. Also called template materials.
procedural surface A 3D surface object that has history and analytic information, but no
control vertices. Procedural surfaces are the only type of surface that can be associative. See
also generic surface and NURBS surface.
profile curve An object that is swept, extruded, or revolved and defines the shape of the
resulting solid or surface. (SWEEP, EXTRUDE, REVOLVE)
prompt A message on the command line or in a tooltip that asks for information or requests
action such as specifying a point.
proxy object A substitute for a custom object when the ObjectARX application that created
the custom object is not available. See also custom object and object enabler.
push pin A push pin-shaped button used on the ribbon and in the application menu. On
the ribbon, push pins are used to keep a ribbon panel expanded. In the application menu,
push pins keep an item in the list of recently opened items.
PWT A template file format used to publish drawings to the Web.
Quick View image A thumbnail image of a drawing, layout or model space that is displayed
using Quick View tools.
Quick View tool A tool to preview and switch between open drawings and layouts in a
drawing.
ray tracing The renderer can generate reflections and refractions. Ray tracing traces the
path of rays sampled from the light source. Reflections and refractions generated this way
are physically accurate.
You turn on ray tracing on the Advanced Render Settings palette.
ray-traced shadows A way that the renderer can generate shadows. Ray tracing traces the
path of rays sampled from the light source. Shadows appear where rays have been blocked
by objects. Ray-traced shadows have sharp edges.
Ray-traced shadows are active when Shadow Map is turned off on the Advanced Render
Settings palette.
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