2011

Table Of Contents
Highlight Intensity Button Changes the value for Highlight Intensity from
positive to negative and vice versa.
Opacity Button Changes the value for Opacity from positive to negative and
vice versa.
Face Style Defines the shading on faces. (VSFACESTYLE system variable)
Realistic. This default option is as close as possible to how the face would
appear in the real world.
Gooch. Uses cool and warm colors instead of dark and light to enhance
the display of faces that might be shadowed and difficult to see in a realistic
display.
None. Does not apply a face style. Other face settings are disabled.
This face style displays edges with all hidden lines removed.
Shows details of 3D surface or solid by using warm colors for lighted areas and
cool colors for darker areas. Only objects without applied materials show this
face style.
Lighting Quality Sets the method for interpolating colors for faces on 3D
solids and surfaces in the current viewport (VSLIGHTINGQUALITY system
variable)
Faceted.
Smooth.
Smoothest shows a high quality smooth appearance, but it will only
produce a visible improvement if the Per-Pixel Lighting hardware effect
option is turned on in the Manual Performance Tuning Dialog box.
This setting is the least resource intensive, but it displays curved surfaces as
faceted approximations.
2054 | Chapter 22 V Commands