2011

Table Of Contents
Summary
A spotlight distribution casts a focused beam of light like a flashlight, a follow
spot in a theater, or a headlight.
List of Prompts
The following prompts are displayed.
Specify source location <0,0,0>: Enter coordinate values or use the pointing device
Specify target location <1,1,1>: Enter coordinate values or use the pointing device
If the LIGHTINGUNITS system variable is set to 0, the following prompt is
displayed:
Enter an option to change [
Name on page 1840/Intensity on page 1840/Status on
page 1841/
Hotspot on page 1840/Falloff on page 1840/shadoW on page
1841/
Attenuation on page 1842/Color on page 1843/eXit on page 1843] <eXit>:
If the LIGHTINGUNITS system variable is set to 1 or 2, the following prompt
is displayed:
Enter an option to change [
Name on page 1840/Intensity factor on page
1840/
Photometry on page 1841/Status on page 1841/Hotspot on page 1840/Falloff on
page 1840/
shadoW on page 1841/Attenuation on page 1842/filterColor on page
1843/
eXit on page 1843] <eXit>:
NOTE When the LIGHTINGUNITS system variable is set to 1 or 2, the Attenuation
option has no affect on the creation of the light. It is only maintained for scripting
compatibility.
Name
Specifies the name of the light. You can use uppercase and lowercase letters,
numbers, spaces, hyphens (-), and underscores (_) in the name.
Intensity/Intensity Factor
Sets the intensity or brightness of the light. The range is 0.00 to the maximum
value that is supported by your system.
Hotspot
Specifies the angle that defines the brightest cone of light, which is known to
lighting designers as the beam angle. This value can range from 0 to 160
degrees or the equivalent values based on AUNITS.
Falloff
Specifies the angle that defines the full cone of light, which is also known as
the field angle. This value can range from 0 to 160 degrees. The default is 50
1840 | Chapter 19 S Commands