2011

Table Of Contents
The Standard and Custom Render Presets trees can be re-ordered by dragging.
Likewise, if you have multiple custom presets, you can re-order them in the
same way. You cannot re-order the Standard presets inside the Standard Render
Presets list.
Property Panel
Provides settings that are similar to the properties on the
Advanced Render
Settings palette
.
Preset Info
Name Specifies the name of the selected render preset. You can also rename
a custom preset. Standard presets cannot be renamed.
Description Displays a description of the selected preset.
Thumbnail Image Lists the name of a still image that is associated with the
select preset. This gives you a visual idea of how the render settings will affect
the rendered image.
Click [...] to open the Specify An Image dialog box (a standard file selection
dialog box) where you can browse to and select a thumbnail image for presets
you create.
Materials
Apply Materials Applies the surface materials that you define and apply to
an object. If Apply Materials is not selected, all objects in the drawing assume
the color, ambient, diffuse, reflection, roughness, transparency, refraction,
and bump map attribute values defined for the GLOBAL material. For more
information, see
MATERIALS on page 1106.
Texture Filtering Specifies if texture maps are filtered.
Force 2-Sided Controls if both sides of faces are rendered.
Sampling
Controls how the renderer performs sampling.
Min Samples Sets the minimum sample rate. The value represents the number
of samples per pixel. A value greater than or equal to 1 indicates that one or
more samples are computed per pixel. A fractional value indicates that one
sample is computed for every N pixels (for example, 1/4 computes a minimum
of one sample for every four pixels). Default=1/4.
Max Samples Sets the maximum sample rate. If neighboring samples find a
difference in contrast that exceeds the contrast limit, the area containing the
contrast is subdivided to the depth specified. Default=1.
Render Presets Manager | 1647