2011

Table Of Contents
Greater than 0 but less than 1. Sets the maximum ratio by which the width
can exceed the height.
This option does not affect faces that are planar before conversion.
Maximum Edge Length for New Faces
Sets the maximum length of any edge that is created during a conversion to
a mesh object. (FACETERMAXEDGELENGTH system variable)
With the default value 0 (zero), the size of the model determines the size of
the mesh faces. Setting larger values results in fewer faces and less accurate
adherence to the original shape, but improves program performance. You can
improve conversions that result in long, slivered faces by decreasing this value.
Meshing Primitive Solids
Specifies which settings to use when you convert 3D solid primitive objects
to mesh objects.
Use Optimized Representation for 3D Primitive Solids
Specifies which settings to use when you convert primitive solid objects to
mesh objects. (FACETERPRIMITIVEMODE system variable)
Select the check box to use the mesh settings specified in the Mesh Primitive
Options dialog box. Clear the check box to use the settings specified in the
Mesh Tessellation Options dialog box.
Mesh Primitives Opens the
Mesh Primitive Options dialog box.
This button is available only when Use Optimized Representation for 3D
Primitive Solids is selected.
Smooth Mesh After Tessellation
Specifies what level of smoothness is applied to objects after they are converted
to mesh.
When the Mesh Type option is set to Mostly Quads or Triangle, the converted
mesh objects have no smoothness. The following settings are not available
for those conversions.
Apply Smoothness After Tessellation
Sets whether the new mesh objects are smoothed after they are converted.
Select the check box to apply smoothing.
Smoothness Level After Tessellation
Mesh Tessellation Options Dialog Box | 1145