2011

Table Of Contents
Ribbon: Render tab Materials panel Materials Editor
Menu: View Render Materials Editor
Toolbar: Render
Summary
The Texture Editor allows you to modify texture properties. In the
Materials
Editor
on page 1086, click the image or procedural-based texture to display the
Texture Editor.
List of Options
The following options are displayed.
Preview
Any changes in a texture are reflected in the interactive swatch preview right
away. You can enlarge or reduce the size of the preview area.
Apprearance
The Appearance settings are only available for procedural-based textures. The
editing controls vary by texture type.
Transforms
Controls the three standard transformations (position, scale, and repeat) used
in various texture sockets.
Link Texture Transforms Allows all changes made to the Position, Scale, and
Repeat settings of this attribute to be propagated to all other attributes within
the material that use a texture.
Position Controls the coordinates and rotation of the material on a swatch.
Offset. Moves the starting point of the map along the X or Y axis.
Rotation. Rotates the map from 180 degrees -180 degrees.
Scale Controls the scaling of the procedural maps on materials.
Sample Size. Specifies the vertical or horizontal scaling for procedural maps
on materials. This setting is only available on Checker, Gradient, and Tiles.
Scale to Fit. Positions the texture relative to the object.
Repeat Controls the creation and modification of a map pattern.
Horizontal. Adjusts the tiling of the map along the X axis.
Vertical. Adjusts the tiling of the map along the Y axis.
1088 | Chapter 13 M Commands