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Table Of Contents
- Contents
- Basic Customization
- Overview of Customization
- Organize Program and Support Files
- Customize a Publish to Web Template
- Define Custom Commands
- Record and Modify Action Macros
- Custom Linetypes
- Custom Hatch Patterns
- User Interface Customization
- Understand User Interface Customization
- Work with the Customize User Interface (CUI) Editor
- Create and Manage Customization Files
- Customize Commands
- Overview of Commands
- Create, Edit, and Reuse Commands
- Create Macros
- Overview of Macros
- Use Special Control Characters in Macros
- Pause for User Input in Macros
- Provide International Support in Macros
- Use Built-in Commands in Macros
- Repeat Commands in Macros
- Use Single Object Selection Mode in Macros
- Use Macros to Swap User Interface Elements
- Use Conditional Expressions in Macros
- Use AutoLISP in Macros
- Control the Display of Command Items
- Assign Search Tags
- Create Tooltips and Extended Help for Commands
- Create Status Line Help Messages
- Assign, Create, and Manage Images for Commands
- Customize User Interface Elements
- Load an AutoLISP File
- Customize Workspaces
- Transfer and Migrate Customization
- Customize User Interface (CUI) Editor FAQs
- DIESEL
- Slides and Command Scripts
- Introduction to Programming Interfaces
- Shapes and Shape Fonts
- Overview of Shape Files
- Create Shape Definition Files
- Shape Descriptions
- Vector Length and Direction Code
- Special Codes
- Use Special Codes
- Codes 0, 1, and 2: End of Shape and Draw Mode Control
- Codes 3 and 4: Size Control
- Codes 5 and 6: Location Save/Restore
- Code 7: Subshape
- Codes 8 and 9: X-Y Displacements
- Code 00A: Octant Arc
- Code 00B: Fractional Arc
- Codes 00C and 00D: Bulge-Specified Arcs
- Code 00E: Flag Vertical Text Command
- Text Font Descriptions
- Sample Files
- Big Font Descriptions
- Unicode Font Descriptions
- Superscripts and Subscripts in SHX Files
- Index
sizes, and button configurations. You can customize all the buttons on a puck
except for the first button.
Some hardware manufacturers utilize a slightly different button layout from
one puck to another. One might start with the first button in the upper-left
corner and count across and down from 1 through F, while another might
start in the upper-left corner and have a different numbering scheme.
NOTE It is important to test your button assignments as they are assigned to
ensure the proper button is being mapped. You may need to refer to your owners
manual that came with your puck for how the buttons are laid out.
To customize tablet buttons, you follow the same procedures as for customizing
mouse buttons.
For more information about customizing tablet buttons, see
Mouse Buttons
on page 331.
Quick Reference
Commands
CUI
Manages the customized user interface elements in the product.
Create Screen Menus
Screen menus provide a legacy interface for displaying menus in a palette.
You create and edit screen menus in the Customize User Interface (CUI) Editor.
By default, the screen menu is disabled. You turn on the screen menu display
in the Options dialog box, Display tab. In addition, the MENUCTL system
variable controls whether the screen menu is updated as you enter commands
at the command prompt.
In the Customize User Interface (CUI) Editor, each screen menu consists of
several menu lines, which define the screen submenus. You assign a submenu
to a screen menu by dragging it to the screen menu in the Customize In pane.
You assign a command to a menu by dragging it from the Command List
pane to the numbered line in the menu. Unassigned lines are left empty in
the menu.
Legacy Interface Elements | 337