2011
Table Of Contents
- Contents
- Basic Customization
- Overview of Customization
- Organize Program and Support Files
- Customize a Publish to Web Template
- Define Custom Commands
- Record and Modify Action Macros
- Custom Linetypes
- Custom Hatch Patterns
- User Interface Customization
- Understand User Interface Customization
- Work with the Customize User Interface (CUI) Editor
- Create and Manage Customization Files
- Customize Commands
- Overview of Commands
- Create, Edit, and Reuse Commands
- Create Macros
- Overview of Macros
- Use Special Control Characters in Macros
- Pause for User Input in Macros
- Provide International Support in Macros
- Use Built-in Commands in Macros
- Repeat Commands in Macros
- Use Single Object Selection Mode in Macros
- Use Macros to Swap User Interface Elements
- Use Conditional Expressions in Macros
- Use AutoLISP in Macros
- Control the Display of Command Items
- Assign Search Tags
- Create Tooltips and Extended Help for Commands
- Create Status Line Help Messages
- Assign, Create, and Manage Images for Commands
- Customize User Interface Elements
- Load an AutoLISP File
- Customize Workspaces
- Transfer and Migrate Customization
- Customize User Interface (CUI) Editor FAQs
- DIESEL
- Slides and Command Scripts
- Introduction to Programming Interfaces
- Shapes and Shape Fonts
- Overview of Shape Files
- Create Shape Definition Files
- Shape Descriptions
- Vector Length and Direction Code
- Special Codes
- Use Special Codes
- Codes 0, 1, and 2: End of Shape and Draw Mode Control
- Codes 3 and 4: Size Control
- Codes 5 and 6: Location Save/Restore
- Code 7: Subshape
- Codes 8 and 9: X-Y Displacements
- Code 00A: Octant Arc
- Code 00B: Fractional Arc
- Codes 00C and 00D: Bulge-Specified Arcs
- Code 00E: Flag Vertical Text Command
- Text Font Descriptions
- Sample Files
- Big Font Descriptions
- Unicode Font Descriptions
- Superscripts and Subscripts in SHX Files
- Index
You can change the general properties for a selected object type or for all
object types. Selecting an object type from the Objects pane allows you to
control the display of the general properties for the selected object type, or
by clicking the General button at the bottom of the Objects pane you can
override the general properties of all object types.
When the General button at the bottom of the Objects pane is clicked, a list
of the general properties that can be used to override the general properties
of all object types is displayed along with the Reset Overrides button. Selecting
the general properties that you want to display for all object types and clicking
Reset Overrides applies the selected general properties to all listed object types
in the Objects pane. However, after applying a general property to all object
types you can deselect any general property for a specific object type by
selecting the object type and deselecting the property.
Display the Quick Properties Palette
The Quick Properties palette is displayed when objects are selected, if the
object type of the selected objects is supported for Quick Properties, and if the
QPMODE system variable is set to 1 or 2. See Display and Change the Properties
of Objects in the User’s Guide for more information about controlling the
display of the Quick Properties.
NOTE When the system variable QPMODE is set to a value of 1, the general
properties that are checked are displayed in the Quick Properties palette for all
object types that are not in the list on the Objects pane.
To control which object types are used with the Quick Properties palette
1 Click Manage tab ➤ Customization panel ➤ User Interface.
2 In the Customize User Interface Editor, Customize tab, in the
Customizations In <file name> pane, select Quick Properties.
294 | Chapter 4 User Interface Customization