2004
Table Of Contents
- Contents
- Chapter 1 - Find the Information You Need
- Part 1 - The User Interface
- Part 2 - Start, Organize, and Save a Drawing
- Part 3 - Control the Drawing Views
- Part 4 - Create and Modify Objects
- Chapter 14 - Control the Properties of Objects
- Chapter 15 - Use Precision Tools
- Chapter 16 - Draw Geometric Objects
- Chapter 17 - Change Existing Objects
- Part 5 - Hatches, Notes, and Dimensions
- Chapter 18 - Hatches, Fills, and Wipeouts
- Chapter 19 - Notes and Labels
- Chapter 20 - Dimensions and Tolerances
- Part 6 - Create Layouts and Plot Drawings
- Chapter 21 - Create Layouts
- Chapter 22 - Plot Drawings
- Part 7 - Share Data Between Drawings and Applications
- Chapter 23 - Reference Other Drawing Files (Xrefs)
- Chapter 24 - Link and Embed Data (OLE)
- Chapter 25 - Work with Data in Other Formats
- Chapter 26 - Access External Databases
- Overview of Using AutoCAD with External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Part 8 - Work with Other People and Organizations
- Chapter 27 - Protect and Sign Drawings
- Chapter 28 - Use the Internet to Share Drawings
- Chapter 29 - Insert and View Markups
- Chapter 30 - Publish Drawing Sets
- Part 9 - Create Realistic Images and Graphics
- Glossary
- Index
Pointing Device Buttons | 71
See Also
“Customize Buttons on a Pointing Device” in the Customization Guide
To practice using several features of the mouse
1 Move your mouse and notice that the pointer on the screen changes from
crosshairs while the pointer is in the drawing area, to an arrow when it's
not over the graphics area, and to an I-beam when it's in the text window.
2 As you continue to move the mouse, notice that the numbers in the
coordinate display on the status bar change. These numbers indicate the
exact location, or coordinate, of the crosshairs on the screen. Click in the
coordinate display to turn it off. Notice that the coordinates are updated
only when you click in the graphics area.
3 Find the Snap button on the status bar and click it with the pick button
on your mouse (usually the left button). Notice that the button darkens to
indicate that Snap mode has been turned on.
4 Move the pointer around the screen and observe that it seems to adhere,
or "snap," to points at predetermined and equivalent intervals on the
screen. You can change the size of these intervals.
5 Click the Snap button again to turn Snap mode off.
6 Move the pointer over the Standard toolbar at the top of the graphics area.
As you leave the pointer over a button for a few moments, notice a pop-
up label, called a tooltip, that identifies the button.
7 Move the pointer over double bars at the end of a toolbar. Then, as you
hold down the pick button, drag the toolbar around the screen to
reposition it.
8 Dock the toolbar by dragging it to a docking location at the top, bottom,
or either side of the drawing area. When the outline of the toolbar appears
in the docking area, release the pick button.
Pan (joystick) Hold down CTRL and the wheel button, and
drag the mouse
Display the Object Snap menu With the MBUTTONPAN system variable set
to 0, click the wheel button
To... Do this...