2004

Table Of Contents
Review Electronic Markups | 817
Default Properties of Inserted Markups
Markups from an RML file inserted in a drawing automatically inherit the
default properties of the _MARKUP_ layer, which are listed in the following
table.
Identify and Separate Markup Objects
When you insert multiple markup files into a drawing, all of the markups are
placed on the
_MARKUP_ layer. For example, if you have one markup file
inserted, the
_MARKUP_ layer includes markups from that file; if you then
insert a second markup file, its markups are mixed with the first markups on
the
_MARKUP_ layer.
To avoid confusion, you can rename the
_MARKUP_ layer before inserting
additional markup files. For example, you can use the layer names
MARKUP1,
MARKUP2, MARKUP3, and so on, to distinguish one set of markups from
another. If you move markup objects off the
_MARKUP_ layer, be careful not
to lose track of them. Unless you provide a mechanism for identifying them,
such as differing layers, inserted markups are indistinguishable from the
other objects in the drawing.
Edit Markup Objects
Because the
_MARKUP_ layer is automatically locked after an insertion, you
must unlock it before editing the markup objects.
Default properties of the _MARKUP_ layer
Property Default value
Name _MARKUP_
On/off for display On
Freeze in all viewports Off
Locked/unlocked Locked
Color Red
Linetype CONTINUOUS
Lineweight Default
Plot/don’t plot Plot