2004
Table Of Contents
- Contents
- Chapter 1 - Find the Information You Need
- Part 1 - The User Interface
- Part 2 - Start, Organize, and Save a Drawing
- Part 3 - Control the Drawing Views
- Part 4 - Create and Modify Objects
- Chapter 14 - Control the Properties of Objects
- Chapter 15 - Use Precision Tools
- Chapter 16 - Draw Geometric Objects
- Chapter 17 - Change Existing Objects
- Part 5 - Hatches, Notes, and Dimensions
- Chapter 18 - Hatches, Fills, and Wipeouts
- Chapter 19 - Notes and Labels
- Chapter 20 - Dimensions and Tolerances
- Part 6 - Create Layouts and Plot Drawings
- Chapter 21 - Create Layouts
- Chapter 22 - Plot Drawings
- Part 7 - Share Data Between Drawings and Applications
- Chapter 23 - Reference Other Drawing Files (Xrefs)
- Chapter 24 - Link and Embed Data (OLE)
- Chapter 25 - Work with Data in Other Formats
- Chapter 26 - Access External Databases
- Overview of Using AutoCAD with External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Part 8 - Work with Other People and Organizations
- Chapter 27 - Protect and Sign Drawings
- Chapter 28 - Use the Internet to Share Drawings
- Chapter 29 - Insert and View Markups
- Chapter 30 - Publish Drawing Sets
- Part 9 - Create Realistic Images and Graphics
- Glossary
- Index
Create a Nonrectangular Viewport | 603
4 Select the viewport with the view you want to rotate.
5 Specify a base point for the rotation.
6 Specify the rotation angle.
The entire view rotates within the viewport.
Create a Nonrectangular Viewport
You can create a new viewport with irregular boundaries by converting an
object drawn in paper space into a viewport.
The
MVIEW command provides the Object and Polygonal options to assist
you in defining an irregularly shaped viewport. You can create a new view-
port with irregular boundaries by converting an object drawn in paper space
into a viewport.
With the Object option, you can select an object to convert into a viewport.
A polyline can contain arc or line segments, can be self-intersecting, must
contain at least three vertices, and must be closed. The polyline that defines
the irregular boundary is associated with the viewport after the viewport is
created.
As you define the irregular viewport boundary, AutoCAD calculates the
extents of the selected object, then places a viewport object at the corner of
the extents of the boundary, and clips the viewport to the object specified in
the boundary.
The Polygonal option can be used to create an irregularly shaped viewport by
specifying points. The prompt sequence is the same as the prompt sequence
for creating a polyline.
model space geometry existing viewport result
new
boundary