2004
Table Of Contents
- Contents
- Chapter 1 - Find the Information You Need
- Part 1 - The User Interface
- Part 2 - Start, Organize, and Save a Drawing
- Part 3 - Control the Drawing Views
- Part 4 - Create and Modify Objects
- Chapter 14 - Control the Properties of Objects
- Chapter 15 - Use Precision Tools
- Chapter 16 - Draw Geometric Objects
- Chapter 17 - Change Existing Objects
- Part 5 - Hatches, Notes, and Dimensions
- Chapter 18 - Hatches, Fills, and Wipeouts
- Chapter 19 - Notes and Labels
- Chapter 20 - Dimensions and Tolerances
- Part 6 - Create Layouts and Plot Drawings
- Chapter 21 - Create Layouts
- Chapter 22 - Plot Drawings
- Part 7 - Share Data Between Drawings and Applications
- Chapter 23 - Reference Other Drawing Files (Xrefs)
- Chapter 24 - Link and Embed Data (OLE)
- Chapter 25 - Work with Data in Other Formats
- Chapter 26 - Access External Databases
- Overview of Using AutoCAD with External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Part 8 - Work with Other People and Organizations
- Chapter 27 - Protect and Sign Drawings
- Chapter 28 - Use the Internet to Share Drawings
- Chapter 29 - Insert and View Markups
- Chapter 30 - Publish Drawing Sets
- Part 9 - Create Realistic Images and Graphics
- Glossary
- Index
298 | Chapter 16 Draw Geometric Objects
To set the thickness of new objects
1 From the Format menu, choose Thickness.
2 On the command line, enter the value for the thickness.
New objects are created at the current thickness.
Command line THICKNESS
To change the thickness of existing objects
1 Select the objects whose thickness you want to change.
2 Right-click one of the objects and click Properties on the shortcut menu.
3 In the Properties palette, select Thickness and enter a new value.
Standard toolbar
Command line
PROPERTIES
Create Wireframe Models
A wireframe model is an edge or skeletal representation of a real-world 3D
object using lines and curves. You can use a wireframe model to
■ View the model from any vantage point
■ Generate standard orthographic and auxiliary views automatically
■ Generate exploded and perspective views easily
■ Analyze spatial relationships, including the shortest distance between
nscorners and edges, and checking for interferences
■ Reduce the number of prototypes required
Tips for Working with Wireframe Models
Creating 3D wireframe models can be more difficult and time-consuming
than creating their 2D views. Here are some tips that will help you work more
effectively:
■ Plan and organize your model so that you can turn off layers to reduce the
visual complexity of the model. Color can help you differentiate between
objects in various views.
■ Create construction geometry to define the basic envelope of the model.
■ Use multiple views, especially isometric views, to make visualizing the
model and selecting objects easier.
■ Become adept at manipulating the UCS in 3D. The XY plane of the current
UCS operates as a construction plane to orient planar objects such as
circles and arcs. The UCS also determines the plane of operation for
trimming and extending, offsetting, and rotating objects.