2004
Table Of Contents
- Contents
- Chapter 1 - Find the Information You Need
- Part 1 - The User Interface
- Part 2 - Start, Organize, and Save a Drawing
- Part 3 - Control the Drawing Views
- Part 4 - Create and Modify Objects
- Chapter 14 - Control the Properties of Objects
- Chapter 15 - Use Precision Tools
- Chapter 16 - Draw Geometric Objects
- Chapter 17 - Change Existing Objects
- Part 5 - Hatches, Notes, and Dimensions
- Chapter 18 - Hatches, Fills, and Wipeouts
- Chapter 19 - Notes and Labels
- Chapter 20 - Dimensions and Tolerances
- Part 6 - Create Layouts and Plot Drawings
- Chapter 21 - Create Layouts
- Chapter 22 - Plot Drawings
- Part 7 - Share Data Between Drawings and Applications
- Chapter 23 - Reference Other Drawing Files (Xrefs)
- Chapter 24 - Link and Embed Data (OLE)
- Chapter 25 - Work with Data in Other Formats
- Chapter 26 - Access External Databases
- Overview of Using AutoCAD with External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Part 8 - Work with Other People and Organizations
- Chapter 27 - Protect and Sign Drawings
- Chapter 28 - Use the Internet to Share Drawings
- Chapter 29 - Insert and View Markups
- Chapter 30 - Publish Drawing Sets
- Part 9 - Create Realistic Images and Graphics
- Glossary
- Index
Use Coordinates and Coordinate Systems | 227
In practice, most coordinates are entered relative to the UCS rather than the
WCS.
Control the User Coordinate System in 3D
You define a user coordinate system (UCS) to change the location of the 0,0,0
origin point and the orientation of the XY plane and Z axis. You can locate
and orient a UCS anywhere in 3D space, and you can define, save, and recall
as many UCSs as you require. Coordinate input and display are relative to the
current UCS.
UCSs are especially useful in 3D. You may find it easier to align the
coordinate system with existing geometry than to figure out the exact
placement of a 3D point.
If multiple viewports are active, you can assign a different UCS to each view-
port. With the
UCSVP system variable turned on, you can lock a UCS to a
viewport, automatically restoring the UCS each time that viewport is made
current. With
UCSVP turned on, each UCS can have a different origin and
orientation for various construction requirements.
Define the UCS Location
You can define a UCS in several ways:
■ Specify a new origin, new XY plane, or new Z axis.
■ Align the new UCS with an existing object.
■ Align the new UCS with the current viewing direction.
■ Rotate the current UCS around any of its axes.
■ Apply a new Z-depth to an existing UCS.
■ Apply a UCS by selecting a face.
Use UCS Presets
If you do not want to define your own UCS, you can choose from several
preset coordinate systems. The images on the Orthographic UCSs tab of the
first UCS second UCS
model with both UCSs