2004
Table Of Contents
- Contents
- Chapter 1 - Find the Information You Need
- Part 1 - The User Interface
- Part 2 - Start, Organize, and Save a Drawing
- Part 3 - Control the Drawing Views
- Part 4 - Create and Modify Objects
- Chapter 14 - Control the Properties of Objects
- Chapter 15 - Use Precision Tools
- Chapter 16 - Draw Geometric Objects
- Chapter 17 - Change Existing Objects
- Part 5 - Hatches, Notes, and Dimensions
- Chapter 18 - Hatches, Fills, and Wipeouts
- Chapter 19 - Notes and Labels
- Chapter 20 - Dimensions and Tolerances
- Part 6 - Create Layouts and Plot Drawings
- Chapter 21 - Create Layouts
- Chapter 22 - Plot Drawings
- Part 7 - Share Data Between Drawings and Applications
- Chapter 23 - Reference Other Drawing Files (Xrefs)
- Chapter 24 - Link and Embed Data (OLE)
- Chapter 25 - Work with Data in Other Formats
- Chapter 26 - Access External Databases
- Overview of Using AutoCAD with External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Part 8 - Work with Other People and Organizations
- Chapter 27 - Protect and Sign Drawings
- Chapter 28 - Use the Internet to Share Drawings
- Chapter 29 - Insert and View Markups
- Chapter 30 - Publish Drawing Sets
- Part 9 - Create Realistic Images and Graphics
- Glossary
- Index
226 | Chapter 15 Use Precision Tools
The WCS and the UCS are often coincident — their axes and origin points
overlap exactly. No matter how you reorient the UCS, you can always make
it coincident with the WCS by using the World option of the UCS command.
Apply the Right-Hand Rule
Use the right-hand rule to determine the positive axis direction of the Z axis
when you know the direction of the X and Y axes in a 3D coordinate system.
Place the back of your right hand near the screen and point your thumb in
the direction of the positive X axis. Extend your index and middle fingers as
illustrated, pointing your index finger in the direction of the positive Y axis.
Your middle finger indicates the direction of the positive Z axis. By rotating
your hand, you see how the X, Y, and Z axes rotate as you change the UCS.
You can also use the right-hand rule for determining the positive direction of
rotation about an axis in 3D space. Point your right thumb in the positive
direction of the axis and curl your fingers. Your fingers indicate the positive
rotation direction about the axis.
To enter coordinates relative to the WCS
■ Precede coordinate values with an asterisk (*).
Entering @*2,0,0 specifies a point two units in the X direction of the last
point entered relative to the WCS. Entering @2,0,0 specifies a point two units
in the X direction of the last point entered relative to the UCS.
+Y
+X
+Z
-Z
-Y
WCS origin point
-X
Z
Y
X