2004
Table Of Contents
- Contents
- Chapter 1 - Find the Information You Need
- Part 1 - The User Interface
- Part 2 - Start, Organize, and Save a Drawing
- Part 3 - Control the Drawing Views
- Part 4 - Create and Modify Objects
- Chapter 14 - Control the Properties of Objects
- Chapter 15 - Use Precision Tools
- Chapter 16 - Draw Geometric Objects
- Chapter 17 - Change Existing Objects
- Part 5 - Hatches, Notes, and Dimensions
- Chapter 18 - Hatches, Fills, and Wipeouts
- Chapter 19 - Notes and Labels
- Chapter 20 - Dimensions and Tolerances
- Part 6 - Create Layouts and Plot Drawings
- Chapter 21 - Create Layouts
- Chapter 22 - Plot Drawings
- Part 7 - Share Data Between Drawings and Applications
- Chapter 23 - Reference Other Drawing Files (Xrefs)
- Chapter 24 - Link and Embed Data (OLE)
- Chapter 25 - Work with Data in Other Formats
- Chapter 26 - Access External Databases
- Overview of Using AutoCAD with External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Part 8 - Work with Other People and Organizations
- Chapter 27 - Protect and Sign Drawings
- Chapter 28 - Use the Internet to Share Drawings
- Chapter 29 - Insert and View Markups
- Chapter 30 - Publish Drawing Sets
- Part 9 - Create Realistic Images and Graphics
- Glossary
- Index
Use Coordinates and Coordinate Systems | 225
To delete a UCS
1 From the Tools menu, choose Named UCS.
2 In the UCS dialog box, Named UCSs tab, select the UCS you want to
delete.
3 Press
DELETE or right-click and choose Delete from the shortcut menu.
You cannot delete the current UCS or a UCS with the default name
UNNAMED.
UCS toolbar
Command line
UCSMAN
Specify Drawing Planes in 3D (UCS)
Control of the user coordinate system is essential for effective 3D modeling.
Use World and User Coordinate Systems in 3D
AutoCAD provides two coordinate systems: a fixed coordinate system called
the world coordinate system (WCS) and a moveable coordinate system called
the user coordinate system (UCS). The UCS is useful for entering coordinates,
defining drawing planes, and setting views. Changing the UCS does not
change your viewpoint. It changes only the orientation and tilt of the
coordinate system.
If you are creating 3D objects, you can relocate the UCS to simplify your
work. For example, if you have created a 3D box, you can edit each of its six
sides easily by aligning the UCS with each side as you edit it.
You relocate a UCS by choosing the location of the origin point and the
orientation of the XY plane and the Z axis. You can locate and orient a UCS
anywhere in 3D space. Only one UCS is current at any given time, and all
coordinate input and display is relative to it. If multiple viewports are
displayed, they share the current UCS. With the
UCSVP system variable
turned on, you can lock a UCS to a viewport, automatically restoring the UCS
each time that viewport is made current.
When drawing in 3D, you specify X, Y, and Z coordinate values in either the
world coordinate system (WCS) or the current user coordinate system (UCS).
The illustration below shows the X, Y, and Z axes of the WCS.