2004
Table Of Contents
- Contents
- Chapter 1 - Find the Information You Need
- Part 1 - The User Interface
- Part 2 - Start, Organize, and Save a Drawing
- Part 3 - Control the Drawing Views
- Part 4 - Create and Modify Objects
- Chapter 14 - Control the Properties of Objects
- Chapter 15 - Use Precision Tools
- Chapter 16 - Draw Geometric Objects
- Chapter 17 - Change Existing Objects
- Part 5 - Hatches, Notes, and Dimensions
- Chapter 18 - Hatches, Fills, and Wipeouts
- Chapter 19 - Notes and Labels
- Chapter 20 - Dimensions and Tolerances
- Part 6 - Create Layouts and Plot Drawings
- Chapter 21 - Create Layouts
- Chapter 22 - Plot Drawings
- Part 7 - Share Data Between Drawings and Applications
- Chapter 23 - Reference Other Drawing Files (Xrefs)
- Chapter 24 - Link and Embed Data (OLE)
- Chapter 25 - Work with Data in Other Formats
- Chapter 26 - Access External Databases
- Overview of Using AutoCAD with External Databases
- Access a Database from Within AutoCAD
- Link Database Records to Graphical Objects
- Use Labels to Display Database Information in the Drawing
- Use Queries to Filter Database Information
- Share Link and Label Templates and Queries with Other Users
- Work with Links in Files from Earlier Releases
- Part 8 - Work with Other People and Organizations
- Chapter 27 - Protect and Sign Drawings
- Chapter 28 - Use the Internet to Share Drawings
- Chapter 29 - Insert and View Markups
- Chapter 30 - Publish Drawing Sets
- Part 9 - Create Realistic Images and Graphics
- Glossary
- Index
Specify 3D Views Interactively (3D Orbit) | 149
The display of materials in 3D Orbit and objects that are shaded using
SHADEMODE is subject to these limitations:
■ 2D textures (bitmaps and bitmap blending) are displayed for the color/
pattern material component only.
■ 3D textures (also called solid, template, or procedural materials) are not
shown.
■ Bump maps are not shown.
■ Opacity maps are not shown.
■ Refraction is not shown.
■ Reflection is not shown.
Other rendering features such as background and fog are not supported in 3D
views.
Locate the Camera Position (3D Orbit)
You use the CAMERA command to change the point from which you view the
objects in a 3D view and the point that you are viewing. The point from
which you are viewing objects is the camera location, and the point you are
viewing is the target location.
When the
3DORBIT command is active, the default target location is the
center of the 3D view, which is not always the center of the objects you are
viewing. Use
CAMERA before starting 3DORBIT to change the camera and
target locations for the 3D Orbit view.
camera at A, target at B
camera at B, target at Acamera location and target point