2004

Table Of Contents
Specify 3D Views Interactively (3D Orbit) | 149
The display of materials in 3D Orbit and objects that are shaded using
SHADEMODE is subject to these limitations:
2D textures (bitmaps and bitmap blending) are displayed for the color/
pattern material component only.
3D textures (also called solid, template, or procedural materials) are not
shown.
Bump maps are not shown.
Opacity maps are not shown.
Refraction is not shown.
Reflection is not shown.
Other rendering features such as background and fog are not supported in 3D
views.
Locate the Camera Position (3D Orbit)
You use the CAMERA command to change the point from which you view the
objects in a 3D view and the point that you are viewing. The point from
which you are viewing objects is the camera location, and the point you are
viewing is the target location.
When the
3DORBIT command is active, the default target location is the
center of the 3D view, which is not always the center of the objects you are
viewing. Use
CAMERA before starting 3DORBIT to change the camera and
target locations for the 3D Orbit view.
camera at A, target at B
camera at B, target at Acamera location and target point