2011

Table Of Contents
Overview of Cameras
You can place a camera in a drawing to define a 3D view.
You can turn a camera on or off in a drawing and use grips to edit a cameras
location, target, or lens length. A camera is defined by a location XYZ
coordinate, a target XYZ coordinate, and a field of view/lens length, which
determines the magnification, or zoom factor. You can also define clipping
planes, which establish front and back boundaries for the associated view.
Location. Defines the point from which you are viewing a 3D model.
Target. Defines the point you are viewing by specifying the coordinate at
the center of the view.
Lens length. Defines the magnification properties of a cameras lens. The
greater the lens length, the narrower the field of view.
Front and back clipping planes. Specifies the location of clipping planes.
Clipping planes are boundaries that define, or clip, a view. In the camera's
view, everything between the camera and the front clipping plane is
hidden. Likewise, everything between the back clipping plane and the
target is hidden.
By default, saved cameras are given names such as Camera1, Camera2, and
so on. You can rename a camera to better describe its view. The View Manager
lists existing cameras in a drawing as well as other named views.
Use the Camera Glyph Appearance dialog box to control the camera glyph's
colors and size.
Quick Reference
Commands
CAMERA
Sets a camera and target location to create and save a 3D perspective view
of objects.
OPTIONS
Customizes the program settings.
Overview of Cameras | 349